The Painting structure contains functions to control painting and drawing to a window or device context.
structure Painting : sig type HWND and HDC and COLORREF and HRGN type RECT = { top: int, left: int, bottom: int, right: int } type BinaryRasterOperation val R2_BLACK : BinaryRasterOperation val R2_COPYPEN : BinaryRasterOperation val R2_MASKNOTPEN : BinaryRasterOperation val R2_MASKPEN : BinaryRasterOperation val R2_MASKPENNOT : BinaryRasterOperation val R2_MERGENOTPEN : BinaryRasterOperation val R2_MERGEPEN : BinaryRasterOperation val R2_MERGEPENNOT : BinaryRasterOperation val R2_NOP : BinaryRasterOperation val R2_NOT : BinaryRasterOperation val R2_NOTCOPYPEN : BinaryRasterOperation val R2_NOTMASKPEN : BinaryRasterOperation val R2_NOTMERGEPEN : BinaryRasterOperation val R2_NOTXORPEN : BinaryRasterOperation val R2_WHITE : BinaryRasterOperation val R2_XORPEN : BinaryRasterOperation type PAINTSTRUCT = { hdc: HDC, erase: bool, paint: RECT, private: Word8Vector.vector } val BeginPaint : HWND -> HDC * PAINTSTRUCT val EndPaint : HWND * PAINTSTRUCT -> unit val GdiFlush : unit -> unit val GdiGetBatchLimit : unit -> int val GdiSetBatchLimit : int -> int val GetBkColor : HDC -> COLORREF val GetROP2 : HDC -> BinaryRasterOperation val GetUpdateRect : HWND * bool -> RECT option val GetUpdateRgn : HWND * HRGN * bool -> Region.ResultRegion val GetWindowDC : HWND -> HDC val InvalidateRgn : HWND * HRGN * bool -> unit val SetBkColor : HDC * COLORREF -> COLORREF val SetROP2 : HDC * BinaryRasterOperation -> BinaryRasterOperation val WindowFromDC : HDC -> HWND end